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on Feb 12th, 2007 15:51:30.
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AHE is a News and downloads site for Mobile
Phones and Handhelds such as Gizmondo, Nokia N-Gage Pocket PC
& Tapwave Zodiac, We have all the latest emulators, homebrew and
all the downloads on this site, we also cover commercial gaming
and console news. Part of the DCEmu Homebrew & Gaming Network.
Here's a major update on TangledBugs in terms of feature : levels can now be saved ! The "can't see more than 32 levels" bug has also been fixed, congrats to people who actually managed to get that far (I can't get past level 16...) !
Complete changelog :
- Only saves a game if moved
- New auto-save function ! You can go back to a level after having quit it
- Per-level save, level is shown in red instead of green on the selection page !
- More levels available on level select screen (up to 50)
- Reduced pause button touch zone
- Bugs can't be dragged behind the buttons anymore !
- Fixed bug when double-clicking on the quit button to exit
- Speed improvements
Both the freeware and the commercial versions have been updated
Caisses is one of the most download games here, and people have requested some features for a while. I had been too lazy to add them, but decided to do it now !
So here comes version 1.2 with a few nice things :
- Added 10 000 levels of undo/redo !! Hope that'll be enough
- Reworked the interface a little to have the undo/redo buttons fit on the screen
- Bigger exit button
- Fixed levels 104 and 130
- Code cleaning
- Raster can now be turned off !
- Now saves menu level !
- Added version number in case I update again someday ^^
I really hope you'll like it ! If you see anything fishy (I didn't spend too much time testing), feel free to tell me !
This version works on both PocketPC and Smartphones
I've reworked the language code in BlackFlip to make adding languages even easier. An italian translation has been added, and a spanish one will come soon !
Also added a first shot at 240x240 screen resolution. It's not perfect, ie it's basically moving the screen around to have everything playable. The ingame buttons are crappy because they need to be reworked (the puzzle takes up way too much space :/)
Complete changelog :
- Fixed page number bug in menu
- Improved translation system
- 400 new puzzles (resynched the database with blackflip.org)
- Added Italian translation (thanks to Scognito !)
- Fixed some text alignments
- Added 240x240 screen support, but still crappy (more like a quick hack than a real resolution support, but everything is 100% playable)
Still looking for someone for the german translation !!!
Today Greystripe, the world’s leading distributor of ad-supported mobile games and applications, announced another Tier-one game publisher deal to distribute free mobile games from world-renowned game publisher, Sega.
Three classic game titles from the Sega collection will be delivered across mobile phones worldwide through all 50 of Greystripe's Catalog Platform partners in addition to GameJump.com, the world's largest ad-supported mobile game portal. Additionally, Sega will monetize their mobile game content via Greystripe's AdWRAP advertising network, which includes brands like Diet Coke, Yahoo!, New Line Cinema and eBay.
“Sega has selected to be a part of the Greystripe’s distribution network of sites as it opens up the category to a whole new market of consumers,” said Linda Chaplin, VP of Mobile at Sega. “The ‘free games’ proposition allows consumers to try mobile games without risk and we’re confident that our brands and commitment to quality will convince consumers to stay and continue gaming on their mobile phones.”
To launch the partnership, Sega and Greystripe are launching three popular mobile games:
* Sonic Jump – Go vertical with Sonic the Hedgehog. Play through familiar fast-paced action with an addictive new style as Sonic jumps from platform to platform in a race to stop the evil Dr. Eggman.
* Afterburner II – A classic Sega arcade favorite, players can use their mobile phones to jump into the cockpit of a fighter jet and combat swarms of supersonic enemy fighters.
* Golden Axe – In the epic “side-scrolling beat ‘em up” Golden Axe, choose one of three powerful heroes to embark on an adventure to save the land of Yuria from the evil forces of Death Adder!
“Besides being the biggest name in gaming, Sega has incredible IP and truly understands the move to mobile with their classic game titles,” said Michael Chang, CEO of Greystripe. “Our partnership with them is a huge win for our end users and demonstrates that Greystripe is able to bring the biggest brands to the mobile gaming audience.”
Greystripe also recently celebrated 50 million downloads of the popular games – including titles from Sega, Digital Chocolate, Vivendi Games Mobile and Hands-On Mobile – found on GameJump.com, Greystripe’s proprietary mobile game portal.
Greystripe's patent-pending AdWRAP technology automates the process that enables advertisements to be wrapped directly with mobile games and applications without any complex coding and development for the content owner. AdWRAP provides game publishers, Web and mobile media portals, and carriers with an additional source of revenue, while simultaneously building customer retention and loyalty.
A double dose of classic SEGA puzzle games in one pack, SEGA Columns Deluxe includes Columns, the top seller on 11 gaming console systems, and Puyo Pop, the popular international puzzle sensation. The addictive games are easy to pick-up and play, allowing users play at their own pace and skill level in three game modes - Timed, Challenge and Endless. SEGA Columns Deluxe will be available from May 2008.
Notes:
The jar archive contains the compiled code of the Android C64 project.
This release is only for usage on Android-based mobile devices. Use the latest JSwingC64 release for a version that can be used on a PC or the latest JME C64 release for a version that can be used on J2ME-based devices.
After uploading the apk file to your mobile device, you should be able to run the emulator. In order to run C64 programs it is necessary to copy such programs onto your mobile device. You can then use the emulator to browse your mobile devices file system and load the program.
The javadoc zip file is meant for those who are interested in the class structure of the application, i.e. rather developers than end users.
changes:
1.0.4 (based on SVN rev. 613)
- first release
The binaries of the final releases for JMEBoy 1.0.6 and AndroidBoy 1.0.6 have been added for download. These releases are built from the code of SVN revision 39.
Please take a look at the release notes for more information on the changes. Choose the emulator download according to the desired target platform:
- JMEBoy runs on Java-enabled (MIDP 2.0) mobile devices.
- AndroidBoy runs on Android-based mobile devices.
If you were starting to get worried that the new Gizmondo device would never see the light of day, fear not! According to an interview with Carl Freer, the company is hard at work on its next handheld, which he claims will feature a number of improvements on the previous, practically perfect iteration. First up, the new system will be built atop Windows CE 6 (which Freer claims has lots of "new goodies"), utilizes a separate graphics chip, will be an open platform with a readily available SDK, and can grab content form a web portal (Gizmondo.com, likely). Most interesting of all, however, is that Freer says the old Gizmondo units will be returning to store shelves. All of this magic is said to be happening by the end of the year -- though since we're nearly half-way through it, Carl and co. have a pretty small window. This is where the "exciting psychic worlds" come into play, right?
it has been about one year that I follow threads on xda-developers and I thank to all of you So, I decided to share something that I've done.
If you owned a PalmOS device in the past, sure you know this old blocks game that has roots in Puzznic. I’m a big fun of Vexed since the 1st PalmOS version. In 2002, I really missed this game when I bought my 1st pocket pc and decided to write it for that platform. Since then, I have a never ending Vexed project for Windows platforms that lives almost only on my pocketpc and my laptop. The game was only distributed to a couple of friends during these years since I was not able to convince myself on its quality to release it. A couple of months ago I’ve finally decided to seriously finish and package it as a freeware as the PalmOS version. But it's still hard to finish :P
So, what I expect by publishing it here for the 1st time is your support and feedback
The level packs and graphics are taken from sourceforge project of Vexed here: http://vexed.sourceforge.net/
The source code is entirely written by myself. This is an early beta version. Feel free to send feedback to fix things. Check options if block animations are not smooth for your device.
S2U2 (Slide2Unlock2) is a simple lock/unlock application which has the iPhone style slide unlocking. It can be used as a screensaver while you don't use your device. And it's has a CallerID function (some devices may not work, so please try it first); and S2P control plugin.
Changes:
- added option "ExceptionEXEisFG" - 1 means the exceptional applications list (ExceptionEXE0-9) will be checked against the foreground application only; 0 means the exceptional applications list will be checked not only the foreground application but also the background applications.
- added a charging animation when the device is charging; to disable it, delete the battery1.png under \gfx\.
- added DPAD Up/Down (besides the Volume Up/Down) to mute the incoming ring/vibration.
- if S2P is running, unlock S2U2 will invoke S2P.
- some fine tuning done when interacting with S2P.
- some minor bugs fixed.
- updated the Configuration & FAQs sections of the README.TXT.
ThrottleLauncher is a launcher app designed for Windows Mobile 5 and 6 in c# and c++. Basically it consist's of several pages containing rows. Each of the rows depending of it contents can be scrolled horizontally by using the finger. The app is fully configurable through xml files so the rest of the features depends on the diferent setups.
The rows can contain several type of items:
icons: can execute any program or link.
clock: analog clock.
text: can be updated periodically and can contain dinamic dates or registry values.
photo dialer: you can place contacts with asociated photos on a row.
running and recent apps: all running and recent apps can be shown inside a row.
Main features:
Kinetic scrolling
Fully configurable
Skin support
It's not really a major release, but is still a step up, and you could see it as a quick release before the next big update. The biggest improvement in this release is that I've added french support ! (technically, it could include other languages if people feel like translating ! Just send me a quick PM and I'll set together a simple text file to translate...).
Other stuff I changed : better random puzzles (sorted by difficulty) and stats page added ! (doesn't show much, but it's a start)
Complete changelog :
- Added French translation !! (more to come if people participate )
- Bigger back to menu button on puzzle selection screen
- Faster boot up time
- Grade now ranges from 0 stars to 5 instead of 1 to 5...
- Added "Play Next" button !
- Change LOSER to YOU LOSE
- Quick and crappy stats page (sorry, I got lazy again !)
- Added menu state saving
- Slightly faster end game animation
- New better random puzzle picker (with level difficulty !)
Oh, and as I set the stars to range from 0 to 5 now (instead of 1 to 5), don't be surprises if some of the puzzles you played change 'difficulty'. It doesn't change any order or anything, it's just that the old values were a bit off
Home is designed to allow easy viewing of critical information on one screen with quick access for locking the device, changing sound profiles, wireless, battery and general settings. http://forum.xda-developers.com/showthread.php?t=389689
Hi all,
this is just another auto locking program.
The difference is that it uses the Windows Lock and it can be activated:
a. A few seconds after the screen has deemed (Backlight has been reduced due to user inactivity) and/or
b. After the device has waken up.
Also during the above the program can run a specified executable/registered file together with any command line arguments that might be required.
The behavior of this program is driven by the next key/values:
- LockWhileOnExternalPwr=0 or 1
If set to 1 it will lock the device even while running on external power.
- LockAfterWake=0 or 1
If set to 1 it will lock the device after the device has waken (not soft reset).
- LockAfterWakeOnlyBlthOn= 0 or 1
If set to 1 it will lock the device after the device has waken (not soft reset) and Bluetooth is on.
- DelayBeforeLockMsAfterWake=250
Time in ms to wait before applying the lock from wake and running any program (no need to change).
- LockAfterDim=0 or 1
If set to 1 it will lock the device after the screen has dimmed (user inactive).
- DelayBeforeLockMs=250
Time in ms to wait before applying the lock from dim and running any program (no need to change)
- LockAfterDimSeconds=10
Time in seconds to wait before applying the lock once the screen has dimmed.
- ShowTodayAfterLock=0 or 1
If set to 1 it will bring the Windows Today Screen after applying the user selected lock.
-- AfterTodayRunFilePath=XXX
XXX (if not left blank) it can be an executable/registed file which will be run after the lock and the Today focus
-- AfterTodayRunFileParm=XXX
XXX (if not left blank) they are the command line arguments of the previous option.
-- LockAndBackAfterToday=0 or 1
If set to 1, after unlocking the Today screen will be hidden so that the rest of the windows are visible.
If set to 0 then the next values will be used
-- AfterLockRunFilePath=XXX
XXX (if not left blank) it can be an executable/registed file which will be run after the lock.
-- AfterLockRunFileParm=XXX
XXX (if not left blank) they are the command line arguments of the previous option.
To install it:
> copy the csdevctrl.exe to a folder
The initial run of the program, will create the registry keys with default values which are:
- LockAfterWakeOnlyBlthOn= 0
- LockWhileOnExternalPwr=0
- LockAfterWake=1
- DelayBeforeLockMsAfterWake=250
- LockAfterDim=1
- DelayBeforeLockMs=250
- LockAfterDimSeconds=10
- ShowTodayAfterLock=1
-- AfterTodayRunFilePath=(Blank)
-- AfterTodayRunFileParm=(Blank)
-- LockAndBackAfterToday=1
-- AfterLockRunFilePath=(Blank)
-- AfterLockRunFileParm=(Blank)
To run it:
Simply run it and it will spawn at the background as another process.
Running the program second time will cause the program to exit (It will show a confirmation window which will close in 3 seconds unless you close it sooner).
To uninstall it, close the process as usual (run it again or kill the process) and delete the file.
Also delete the registry key HKEY_LOCAL_MACHINE\Software\CSDevCtrl\Options
As a note, do not rename the csdevctrl.exe as the uninstall depends on this name.
It has been compiled for WM5 so it should run on both WM5/WM6 (i am using a Kaiser with WM6.1)
Have fun
Chris
P.S:
I can not upload the new version, seems there is a problem with the xda side.
S2P(Slide2Play) is my third S2 series application. S2P is a stylus-free MP3/WMA player application. It simply lets you browse your music files & play.
Changes:
- added AVRCP support (play/pause/next/previous) to devices that use MS BT stack.
- added DPAD control to "move" the playback when the timeline is shown.
- added "Repeat Single" - tap the repeat icon until a small "1" is shown.
- limited the way to change to portrait Album View by double tap the album title area only; to go back, double tap the album title area again.
- fixed the issue that some devices cannot run in Landscape mode.
- some minor bugs fixed. http://forum.xda-developers.com/showthread.php?t=377627
Hopefully from today Onwards we will be seperating news feeds on sites where we had them joined together
So from now on the GBA, Gamecube, Nintendo 64 sites will only have that console news on those sites, before now i had it so that GBA news would show up on the DS Site and Gamecube and N64 would Show up on the Wii Site (Also the xbox/xbox360 sites), this confused some but with certain scenes growing so massively it is time for seperation..
All Homebrew/Emulation Coders once we verify them (and i spot them) have the ability to post in all our Console News Forums and the news automatically shows up on not only the site to which that news forum belongs but also on the main DCEmu Portal Site. We always like to have an onsite mirror but gladly welcome the linking to your own site.
DCEmu can be used by coders to become their release centre and with the Homebrew Scene across so many scenes being so massive now you can quickly get noticed by a lot of sites including mainstream networks.
Now with the News forums, normal members cant start topics in them but you can reply to any topic, Normal Members can post as Normal in any Non News forum. I get so many emails asking why he/she cant post in whatever forum.
And heres one for people using private messages to ask Questions, Please Use the forum to which the question would be easiest to get an answer as quick as possible. I get so many and i just ignore all of them (not to mention i have a massive amount of work anyhow). Also the users on DCEmu who use homebrew every day are tons better than me for remembering how to do homebrew on that particular console.
How Can You Help DCEmu
This site like any site is a massive undertaking and we need help on every console scene. No site in any scene is 100% perfect on what they cover and totally up to date. In homebrew methods change all the time and only you the users can help others join in the fun.
We are always in the need of Tutorials and Guides not only for Homebrew but for hacking and Development and even just for gaming on consoles.
Our DCEmu Reviews Website is also in the need of reviews of both Hardware and Games Reviews so please review as much as possible.
Newsposters are always in need especially for WIP and Release News of Emulators, Homebrew etc and across many languages, i am English and to be honest the the translation apps on the net are crap, but the more help we get the better we can become, ive also no doubts that there are releases in places like Japan, China and Korea etc that never reach the likes of DCEmu and others because of language barriers.
Retro Homebrew/Translations News
Another change thats going to happen is that our Console News site will now post as much retro homebrew and Game Translations as possible, bringing much needed coverage to those communities.
The DCEmu Homebrew and Gaming Network
To those of you who are new to the DCEmu Homebrew and Gaming Network our Network Covers all these consoles.
As you can see theres quite a few consoles we cover
But thats not all we cover we also have a range of websites that arent totally Homebrew Related.
DCEmu Interviews - http://interviews.dcemu.co.uk/ - Interviews with Coders from many Homebrew and Emulation Scenes and Home of the DCemu Interview, join in the biggest public interview
DCEmu Guides & Tutorials - http://tutorials.dcemu.co.uk/ - This is the place to submit any and all tutorials and Guides for any scene and they can be homebrew and gaming related. Once we verify them they will show up across our network.
DCEmu Reviews - http://reviews.dcemu.co.uk/ - This is the scenes biggest independant collection of reviews and is the place for both hardware and Software reviews. Get your reviews noticed by submitting them to DCEmu reviews
DCEmu Console History - http://console-history.dcemu.co.uk/ - This is where you can find Dark Watchers Collection of Console History, a great place to catch up on old consoles
PC Gaming & Homebrew - http://pc-gaming.dcemu.co.uk/ - Our PC Gaming site covers PC, EEEPC and PC Homebrew and Emulators.
DCEmu Blog - http://blog.dcemu.co.uk/ - This site covers anything that doesnt fit above and is our rant/current affairs/funny stuff site, all the off topic stuff goes in here.
Harry Potter News - http://harry-potter.dcemu.co.uk/ - Hey im an Harry Potter book/film fan, not homebrew related but we all have our vices :P
Cross & Taylors Chefs - http://personal-chef.dcemu.co.uk/ - This site for all those who wonder is my brothers site who is a top chef, again not homebrew related but he cooks a mean meal :P
DCEmu Developer Sites
These are sites where we have some of the Homebrew scenes best coders release their emulators, games etc to the world:
I think thats all, one last thing is to say thank you from everyone here to all the visitors, guests, coders and staff who make DCEmu what it is today.
Nokia tells us that Reset Generation—their new "flagship" title for the N-Gage—will appeal to those who grew up playing videogames. The multiplayer puzzle-adventure is supposed to tickle you by using parodies of characters like Mario, Link, and even Master Chief, resulting in what they call "the world's first videogame about videogames." We are going to call it "yet another game that couldn't use the real thing so they decided to do humorous knockoffs." Although who knows, if it's crazy enough, it may work
A feature i did a few years ago and one im going to repeat now is the DCEmu Interview, a unique idea in which questions are asked by me to the Whole DCEmu Community its a way to learn more about each others and find out what our interests are and much more
Todays Question is What Emulators are the Best In the Console Scene ? What im asking is which system has the best emulalator for eash console.
Say for example the PSP has the best PS1 Emulator on any console, congrats Sony :P, now we just repeat the process for snes, n64, gba etc etc etc Give your Answer via Comments.
Remember to check out our DCEmu Interview Site to catch up on previous DCEmu Interview Questions