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April 1st, 2004, 21:22 Posted By: wraggster
Kirsi Kotilainen, Nokia's developer relations chief, revealed details on N-Gage 2 during the Game Developers Conference. These minor details are important, if obvious, changes that need to be made to the system. Firstly, the speaker and earpiece will be mounted on the face of the unit, like most mobile phones, instead of the top. Secondly, it will now be possible to change games without conducting minor surgery on the game deck.
N-Gage has endured massive trials and tribulations since its release in October of last year. Between criticism of its design and interface, its software library, its price, the so-far under whelming sales, and the recent public mocking of the system by EA's John Riccitiello, N-Gage faces an uphill battle with consumers and the media. Nokia has scheduled a press event for April 14, which will likely be when N-Gage 2 is revealed to the world.
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April 2nd, 2004, 21:07 Posted By: wraggster
Today a new Atari Lynx emulator has been released for the Nokia N-Gage and other phones that support Symbian 60, here are the features:
Features:
Emulates most (that I've checked so far) Lynx roms.
Run zipped roms without needing to extract to a file.
Two different backgrounds (Black pictured above or White screenshots below).
Requirements:
Your N-Gage
MMC memory card
Lynxboot.img file
USB connection for transferring L-Gage.SIS file.
Download from here --> http://pocket-emu.netfirms.com/lgage.shtml
Tell us how you get on in this topic
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April 6th, 2004, 19:48 Posted By: barn
Chris Rydberg has news from Taito. Their Retro Arcade fest of Taito Memories has been suspended and will not be released. Along with that news, their other N-Gage plans have 'not been determined.' The N-Gage software scene is not good at the moment, with Sega delaing apps, Taito pulling out and EA commenting that the N-Gage isn't the greatest of machines. Let's hope April the 14th doesn't turn into a wake.
http://www.allaboutngage.com/
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April 7th, 2004, 11:34 Posted By: barn
Marcel Desailly Pro Soccer has been postponed again. Details are unclear as to when it will be due but a May releases date looks most likely. Nokia are holding an N-Gage Pre E3 Press conference in London next Wednesday, so hopefully things should become clearer then.
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April 10th, 2004, 19:23 Posted By: wraggster
After seeing several pictures of the Ngage 2 on the internet im not impressed at all, it seems like Nokia have listened to some complaints but the Phone/Game Machine still looks rubbish, A GBA SP with a keypad/number pad that flips down with a touch of a button would make a much better phone.
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April 13th, 2004, 20:39 Posted By: wraggster
Nokia are expected to confirm details of an improved version of their N-Gage handheld games machine at a press event that takes place tomorrow (14 April) in London - although early images of the device have already leaked on to the net.
The design of the new N-Gage - which isn't N-Gage 2 but simply an updated version of the existing machine - addresses many of the fundamental problems that the original was criticised for. So you'll now be able to slot games straight into it - as you can with a Game Boy - as opposed to having to remove the battery every time you wanted to swap between different titles.
And the new N-Gage will also allow users to hold it like a traditional mobile phone, as opposed to the widely derided original design which forced you to hold it on its side.
The new design - which apparently will be made available in addition to, not instead of, the current model - also drops MP3 support and the radio in a bid to refocus on its game-playing capabilities, although both models will be able to play exactly the same games.
However, reports elsewhere that the new N-Gage will feature a built-in camera appear to be wide of the mark - while one of the early images of N-Gage 1.5 does include a 'camera' menu option, the hardware doesn't seem to have a camera, so it's probable that this is just temporary software. We'll have loads more on N-Gage 1.5 later this week.
Heres some pictures




What do you think of it?
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April 14th, 2004, 10:27 Posted By: barn
N-Gage QD aka N-Gage 2 launched on www.N-Gage.com, quote below:
'Meet the newest member of the N-Gage family! The N-Gage QD game deck has all the gaming features of the original game deck, plus a few welcome adjustments - like hot swap for your game cards. We trimmed off the MP3 player (and some of the price!), gave it a slick, non-sidetalking design, and shrunk it all down so it fits better in your pocket. The N-Gage Arena launcher software is also pre-installed and ready to go, so you're that much closer to owning the mobile gaming world. Hey, you talked, we listened!'
P.S. Interestingly in the specs it says that its still only has a 4096-color screen.
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April 14th, 2004, 10:39 Posted By: wraggster
Full details on Nokia's successor to its N-Gage mobile gaming device have been revealed today, ahead of tomorrow's full global press briefing.
As has been widely expected, the key design faults of the original model have been drastically overhauled: the 'deck no longer requires the user to remove the battery to insert games; instead, you insert and remove game cards via a slot at the bottom of the phone, protected with a rubber guard.
The new gamedeck will be sold alongside the existing model; while the new design looks rather more chic than its predeccessor, this revamped version of the N-Gage has sacrificed some of the functionality of the original deck. The MP3 player and radio have been removed from this latest version.
The new N-Gage is smaller but less slender than last year's model, while the rubber casing should make the deck both more comfortable to hold and also more durable.
From a technological standpoint, N-Gage's vertical screen remains, though this screen can display 65,000 colours - the original N-Gage could only manage 4096. All games will be compatible with both versions of the N-Gage, however.
The keyboard layout remains similar to the first unit, though there's now a separate 'select' button to the side of the D-pad.
Crucially, where the original unit required mortified users to clamp the phone to their ear at a side-on angle - a phenomenon dubbed "Sidetalking" and universally derided - the new model handles like a regular mobile.
Whilst it's geniunely incredible certain aspects of the original model made it out of R&D at all, Nokia must be applauded for creating the device N-Gage really should have been like in the first place. And if there were any lingering doubts over the Finnish company's long-term commitment to its phone/games console hybrid, they have been dashed by this important strategic repositioning.
Aside from removing the needless problems stemming from game card swapping and phone utilisation, Nokia's major leap forward with the remodelled N-Gage is to tighten the focus of what the device actually is.
Gone, Nokia hopes, is the confusion over its phone/mp3 player/radio/games console/vacuum cleaner/whatever; the new N-Gage brings with it a sharp focus on gaming, illustrated by the scrapping of mp3 and radio functionality.
What now remains to be seen is how much damage the problems associated with the current model have done to consumer perception and the N-Gage brand as a whole. The new model is a positive, sensible step forward and Nokia has certainly been able to bring big-name franchise onto the unit, but until now sales have been dismal to say the least. With Nokia now insisting it really is all about the games after all, the time has come for N-Gage to deliver with triple-A, exclusive software.
Nokia will make the full announcement about the new N-Gage tomorrow; we'll bring you a full report and first official images then.
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April 14th, 2004, 10:48 Posted By: wraggster
Yet More NGAGE NEWS :P
Mobile communications giant Nokia has taken the wraps off the new version of its N-Gage game platform, N-Gage QD, revealing a substantially redesigned and cheaper device which will begin appearing on retail shelves next month.
The Finnish company claims to have listened to criticisms levelled against the N-Gage by consumers and press alike, and N-Gage QD represents a major overhaul of the phone in terms of both looks and usability.
The new device is significantly smaller than the original N-Gage, albeit slightly thicker, and sports a rugged look - including a rubber ring to protect it from falling damage and tough flaps over the external ports - which not only makes it more solid, but should help it to appeal to its target audience of teenagers and young adults. [Pictures can be found at the bottom of this article.]
Crucially, the key design flaws of the original device have been fixed - gone is the much-maligned "sidetalking" placement of the speakers and microphone, replaced with a conventional positioning on the fascia of the phone, while games can now be hot swapped into an MMC card slot on the exterior of the phone without needing to remove the back.
The screen of the system is significantly brighter and clearer than the one used on the original N-Gage, and the D-pad controller has been made more comfortable to use in games. The N-Gage QD also sports changeable covers and keys, like many of the phones in Nokia's line-up which are aimed at the youth market. Contrary to Internet rumours circulating this week, however, the new device does not have a camera of any description built in.
However, on the inside of the device, the technology used is the same as the N-Gage - and Nokia is emphatic that this device does not represent "N-Gage 2", a term which it is saving for a generational leap forward to an entirely new platform which it already has on its roadmap for the future.
The new game deck is expected to retail at a lower price than its predecessor, and this time around Nokia is arranging a variety of official bundles with local mobile operators around the globe in order to avoid the confusion over pricing which reigned at the launch of the N-Gage.
N-Gage QD will retail at three distinct price points, with 199 Euro being the "bare bones" retail cost while official operator bundles will also exist at the 149 Euro and 99 Euro price points. It's also likely that operators will launch their own deals in individual territories, which may see the QD being priced down as low as being offered for free with selected operator contracts.
In order to hit those price points - which are extremely low for a Series 60 smartphone device - Nokia has removed a number of functions from the N-Gage QD, with the Finnish company explaining that its feedback suggested that users were more interested in a smaller, cheaper device than in the additional functionality of the original N-Gage.
Gone is the FM Radio tuner from the original deck, and MP3 music playback is also no longer offered by default. Gone also are certain smartphone applications which are provided as standard with other Series 60 phones. However, with the exception of the FM radio, Nokia points out that all of these functions can be replaced with easily downloadable Symbian OS applications.
Nokia will not be withdrawing the original N-Gage from the market with the launch of the QD (the acronym doesn't stand for anything, by the way - although a Nokia presentation about the device suggested the Latin "Quaeque Dies," meaning "Every Day," as one expansion of the letters, and we're sure that Internet wags will soon think of plenty more), preferring to see the new deck as an expansion of the N-Gage platform rather than a replacement for the original device - although it does anticipate that some retailers, particularly in the USA, may choose to carry only the QD.
As such, the company has also hinted that a number of other N-Gage decks with a varying types of non-games functionality and designs could be launched into the marketplace in the coming months or years, with each device providing a different way of accessing the N-Gage platform. However, no further plans to this effect were revealed in our conversations with Nokia executives regarding the new launch.
N-Gage QD will roll out worldwide during the month of May, although unlike its predecessor, it will not have a simultaneous worldwide launch date - with the new device simply arriving in retail locations as stock arrives, and being treated as a standard hardware launch rather than a game console debut.
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April 14th, 2004, 10:55 Posted By: wraggster
As the Finnish mobile communications giant unveils the second generation of N-Gage hardware, Rob Fahey speaks to Nokia's head of games, Ilkka Raiskinen, about the company's plans for the future - and lessons from the past year.
You might reasonably expect Nokia's head of games to be somewhat guarded around the games press. It's been a tough year for the ambitions of the Finnish company in that sector, after all - one in which the firm has been repeatedly savaged in the media, first in the specialist press but later in mainstream newspapers and magazines, for a series of disastrous decisions related to the launch of the N-Gage console. From the deeply flawed design of the system, through the cringe-worthy press conference at E3 last year, to the damaging post-launch dithering about sales figures, Nokia has had a tough time of it - and the press has been there every step of the way to make sure that their failures are highlighted. You could understand, then, if the man at whose desk the buck for the company's entire gaming operations stops wasn't happy to see games media representatives on his doorstep.
In fact, the opposite is true. Ilkka Raiskinen, Nokia's vice president in charge of games, was honest, open and talkative when we met him in the icy Finnish capital of Helsinki to discuss the company's new update to the N-Gage platform, N-Gage QD, its forthcoming portfolio of software and online services, its plans for the future and - perhaps - the lessons it has learned from the past year. Raiskinen, in fact, embodies the attitude of every Nokia executive we met at the company's stunning headquarters building - although there's some obvious trepidation at showing the QD to the games press for the first time, he, and the company as a whole, exudes a quiet confidence that is very different from the brash, self-assured and arrogant brand of confidence which was in evidence from the firm at the original N-Gage launch in London in February of last year.
Then, Nokia assured us that they were entering the games industry with a product which would quickly grab an enormous slice of the marketplace that the rest of the platform holders had completely ignored. They would take over this new "mobile online gaming" sector, become a major player, and even the might of Nintendo's Game Boy Advance was inconsequential. Nokia wasn't a company used to losing battles in the mobile space, and it showed. A year later, the mood has changed - there's a tacit admission that a battle was lost (although how badly is a matter of argument), but a quiet determination that the war will be won. Lessons have been learned; Raiskinen, and Nokia, are now confident not because of the company's past successes, but because they believe that in the QD and their forthcoming software line-ups, they have a genuinely excellent combination of platform and titles. Lessons have been learned, and with them humility - and Nokia is no longer an outsider barging into the games industry without understanding what it's getting into, but rather is a games industry company with the experience of an exceptionally tough product launch behind it.
Learning Experience
In fact, Nokia has been learning lessons right from the moment that N-Gage took its first public bow - even if it hasn't always showed it in public. N-Gage QD, a device which answers most of the key criticisms about its predecessor, has been in planning since well before the launch of the original N-Gage, Raiskinen tells us. "We started to get feedback after the initial launch [in February 2003], and after the launch we discussed which features we should incorporate in the first version and which in the second version," he explains.
"We started to develop QD before October 7th [the global launch date of the N-Gage] - it was a pretty tight schedule and that's something we want to continue to have, if need be," he adds, referring to the company's intention to continue adding new N-Gage decks to the product line-up as it perceives a market desire for them.
Although Raiskinen is very honest about the fact that the company made mistakes with the N-Gage, he's adamant that plenty of things went right, as well - and he says that Nokia never even considered dropping the N-Gage brand and starting fresh with the QD. "No, not at all," he responds when asked about the possibility "We have been getting critique on various features of N-Gage, but I still believe that N-Gage - of course we have been conducting some studies there, and we want to prove that N-Gage means mobile online gaming, and the content and the games are the key, not the device."
"We didn't consider [changing the brand] at all, and we believe that the N-Gage brand has a good appeal, especially amongst younger people and maybe casual gamers," he continues. "I think the feedback very often has come from the hardcore gamers who have compared the game experience on N-Gage to the game experience on the consoles, and of course they have been right in criticising N-Gage from that perspective."
Hardware vs. Business
The idea that games are the key to the N-Gage's future success, not hardware, is one that Raiskinen returns to time and again - and it's a theme which will be familiar to many industry watchers, since it echoes the one constantly visited by that other recent entrant to the platform holders enclosure, Microsoft. Indeed, Raiskinen freely admits that the N-Gage platform has been designed from the outset with the need to be a strong business model within Nokia's operations at the forefront, rather than any other concern.
"We need to use the economies of scale that we have," he explains. "The whole strategy is about being able to use those components which we have anyway, and test whether we can create a good enough games platform. Creating an optimal games device is easy - big screen, lots of horsepower, big battery - but making money and creating a business case that's viable, that's the tricky part. And now we are betting, or you might want to say gambling, on the fact that we can build on our mobile phone heritage in this space.
"Whether it succeeds or not, we will know in a couple of years time, but surely the strategy from our perspective is simple - we use the things that we have in-house, and try to see if they work. Once again, big screen, big battery, big processor - putting that in a device, that's fairly simple."
Although perhaps not intentionally, Raiskinen's comments about the ease with which a company can build an "optimal games device" sounds like a comment about Sony's PlayStation Portable - a console which certainly sounds like it will fulfil the criteria of "big screen, big battery, big processor," and unlike the N-Gage will be sold, initially at least, on the basis of a per-unit loss. Given the advent of such a device on the horizon (and further competition from Nintendo's DS), doesn't Nokia feel serious pressure on its N-Gage plans?
"We have been feeling all the time that we are in a hurry," Raiskinen admits. "That's why - some people have asked, why didn't you delay the launch of N-Gage until you had a better portfolio, and our thinking is that we needed to prepare, and work, and get feedback on the Arena, on GPRS performance, on wireless performance, on the various dynamics that you have in different markets - like, how do you manage the problems and challenges of combining games distribution and mobile phone distribution - all of those, we need to solve in order to be successful.
"We have had a sense of urgency, and you could ask if that was the right priority - the future will tell us. But definitely, we need to move forward, and we feel the pressure, and we feel the need to be faster and execute in a more efficient way."
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April 15th, 2004, 02:26 Posted By: wraggster
More News about the N-Gage QD
You've probably read in various magazines that Nokias N-Gage hardly set the gaming world alight which was clearly recognised by the company themselves as they've decided to relaunch it with some minor adjustments. Here's the full press release...
Nokia today announced the N-Gage QD mobile game deck, the latest addition to the N-Gage platform. The N-Gage QD is a compact device with a hot-swappable multimedia (MMC) slot for instant gaming, longer battery life, improved gaming controls, brighter screen, powerful smartphone features and the new N-Gage Arena launcher application. Gamers will be able to play all of their favorite N-Gage titles, connect to the worldwide mobile gaming community over mobile networks via the N-Gage Arena as well as take part in close-range mobile multiplayer gaming via Bluetooth wireless technology.
The planned range of prices is expected to be from USD$99 with a contract to USD$199 as an unsubsidized, untaxed retail price. The N-Gage QD game deck is expected to be available in May 2004 for Europe, Africa and Asia Pacific and in June 2004 for the Americas. The N-Gage QD will be available in two versions: a GSM 900/1800 variant (Europe, Africa and Asia Pacific) and a GSM 850/1900 variant (Americas).
"After six months on the market with the N-Gage platform, we wanted to expand our device portfolio based on the feedback we've received," said Nokia's Senior Vice President of Games, Ilkka Raiskinen. "With improved gaming ergonomics, gamers can now start to play games at the push of a button and enjoy the increased responsiveness of the game keys. We also added support for hot-swap MMC and extended the battery life. For phone calls, we reoriented the speaker and microphone to support 'classic talking'."
The N-Gage QD game deck supports existing N-Gage game titles as well forthcoming N-Gage exclusive titles like Ashen, Pathway to Glory and Pocket Kingdom: Own The World, and blockbuster hits like The Sims: Bustin' Out, Crash Nitro Kart and Tiger Woods PGA TOUR 2004.
The new N-Gage Arena launcher makes accessing the N-Gage Arena even easier than before. The launcher is a software application preinstalled on the N-Gage QD device that allows gamers full access to the N-Gage Arena community directly from their game deck. Once installed, the launcher is accessed from an icon in the game deck's main applications menu, similar to other N-Gage software.
Using the launcher via a GPRS connection, N-Gage Arena members can communicate with one another, download exclusive content, access rankings statistics, participate in events and activities, and more. Existing N-Gage users will be able download the N-Gage Arena launcher from www.n-gage.com in May 2004.
The N-Gage QD game deck also supports advanced smartphone features such as personal information management, XHTML browser, email and the possibility to download and install additional Series 60 applications.
The N-Gage QD game deck will be showcased at this year's Electronic Entertainment Expo (E3) in Los Angeles, California from May 12 to 14, 2004. The N-Gage booth (South Hall, 1524) will also have the latest in high-profile exclusive N-Gage titles and blockbuster hits. For more information on the N-Gage QD game deck, log on to www.n-gage.com/qd.
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April 18th, 2004, 10:58 Posted By: DCEmu_Newsposter
Off topic for a second [br][br]Nokia N-Gage News has been Relaunched today, it has every emulator released for the Nokia N-Gage and more besides, check it out Here
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April 21st, 2004, 20:18 Posted By: wraggster
News that Barn posted on Nokia Ngage News 
April is to be another month of no new nGage games; however May looks to be a bumper month with four new releases. The official UK Nokia nGage game release schedule looks as followed:
May
5th Marcel Desailly Pro Soccer
5th The Sims Bustin' Out
18th Ashen 18-May-04
21st Tiger Woods PGA Tour 2004
July
Alien Front
Bomberman
Crash Nitro Kart
Tom Clancy's Ghost Recon: Jungle Storm July
Virtua Cop
August
Operation Shadow - Theatres of War
September
Pathway to Glory
Requiem of Hell
Worms
WWE
For the cheapest N-Gage stuff visit www.Allack.co.uk
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